Set:
Time Spiral Timeshifted
Type:
Creature — Orgg
Rarity:
Rare
Cost:
{3}{R}{R}
TrampleOrgg can't attack if defending player controls an untapped creature with power 3 or greater.Orgg ...
Set:
Time Spiral Timeshifted
Type:
Creature — Giant
Rarity:
Rare
Cost:
{2}{R}{R}
Kicker {W}{W} (You may pay an additional {W}{W} as you cast this spell.)When Desolation Giant enters th...
Set:
Time Spiral Timeshifted
Type:
Creature — Dragon
Rarity:
Rare
Cost:
{2}{R}{R}
Flying{R}: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more ...
Set:
Time Spiral Timeshifted
Type:
Creature — Human Knight
Rarity:
Rare
Cost:
{2}{W}{W}
Trample
Members of the elite Moorish Cavalry are very particular about their mounts, choosing on...
Set:
Time Spiral Timeshifted
Type:
Enchantment — Aura
Rarity:
Rare
Cost:
{W}
Enchant landEnchanted land has indestructible and can't be enchanted by other Auras.
Set:
Time Spiral Timeshifted
Type:
Creature — Human Knight
Rarity:
Rare
Cost:
{2}{W}
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/...
Set:
Time Spiral Timeshifted
Type:
Enchantment
Rarity:
Rare
Cost:
{2}{W}
At the beginning of your upkeep, sacrifice Sacred Mesa unless you sacrifice a Pegasus.{1}{W}: Create a 1/1 whit...
Set:
Time Spiral Timeshifted
Type:
Instant
Rarity:
Rare
Cost:
{1}{W}
The next time a source of your choice would deal damage to any target this turn, prevent that damage. If damage fro...
Set:
Time Spiral Timeshifted
Type:
Creature — Human Soldier
Rarity:
Rare
Cost:
{W}
Icatian Javelineers enters the battlefield with a javelin counter on it.{T}, Remove a javelin counter...
Set:
Time Spiral Timeshifted
Type:
Creature — Soltari Cleric
Rarity:
Rare
Cost:
{W}{W}
Protection from redShadow (This creature can block or be blocked by only creatures with shadow.)
...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '