Set:
Time Spiral Timeshifted
Type:
Creature — Atog
Rarity:
Rare
Cost:
{1}{W}
Sacrifice an enchantment: Auratog gets +2/+2 until end of turn.
The auratog enjoys eating its wards.
Set:
Time Spiral Timeshifted
Type:
Creature — Human Nomad
Rarity:
Rare
Cost:
{3}{R}
HasteEcho {3}{R} (At the beginning of your upkeep, if this came under your control since the beginni...
Set:
Time Spiral Timeshifted
Type:
Legendary Creature — Human Rogue
Rarity:
Rare
Cost:
{3}{R}{R}
Haste{R}{R}{R}: Regenerate Eron the Relentless.
"Eron would be much less of a hassle if...
Set:
Time Spiral Timeshifted
Type:
Enchantment — Aura
Rarity:
Rare
Cost:
{1}{R}
Enchant creature you controlEnchanted creature has "{T}: This creature deals 1 damage to any target."Sac...
Set:
Time Spiral Timeshifted
Type:
Creature — Kobold
Rarity:
Rare
Cost:
{1}{R}
Other Kobold creatures you control get +1/+0.
The taskmaster knows that there is no cure for the common k...
Set:
Time Spiral Timeshifted
Type:
Creature — Human Knight
Rarity:
Rare
Cost:
{2}{R}
HasteFlanking (Whenever a creature without flanking blocks this creature, the blocking creature get...
Set:
Time Spiral Timeshifted
Type:
Sorcery
Rarity:
Rare
Cost:
{1}{R}
Domain — Tribal Flames deals X damage to any target, where X is the number of basic land types among lands you cont...
Set:
Time Spiral Timeshifted
Type:
Sorcery
Rarity:
Rare
Cost:
{X}{R}
Disintegrate deals X damage to any target. If it's a creature, it can't be regenerated this turn, and if it would d...
Set:
Time Spiral Timeshifted
Type:
Creature — Efreet
Rarity:
Rare
Cost:
{3}{R}
Protection from white{1}{R}: Wildfire Emissary gets +1/+0 until end of turn.
"The efreet is a striding st...
Set:
Time Spiral Timeshifted
Type:
Creature — Troll
Rarity:
Rare
Cost:
{2}{R}
{R}: Regenerate Uthden Troll.
"Oi oi oi, me gotta hurt in 'ere, Oi oi oi, me smell a ting is near, Gonna b...
Set:
Time Spiral Timeshifted
Type:
Creature — Goblin
Rarity:
Rare
Cost:
{3}{R}
Whenever Goblin Snowman blocks, prevent all combat damage that would be dealt to and dealt by it this tur...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '