Set:
Prophecy
Type:
Enchantment — Aura
Rarity:
Uncommon
Cost:
{2}{G}{G}
Enchant landEnchanted land is a 5/6 green Treefolk creature that's still a land.
Keldons were accustomed to rugg...
Set:
Prophecy
Type:
Creature — Bird Beast
Rarity:
Uncommon
Cost:
{3}{G}
At the beginning of your upkeep, sacrifice Darba unless you pay {G}{G}.
Legend has it the darba gave up its wing...
Set:
Prophecy
Type:
Sorcery
Rarity:
Uncommon
Cost:
{3}{B}{B}
Unless target player pays {3}, that player loses 5 life and you gain 5 life.
Jamuraan wizards are linked together by magic,...
Set:
Prophecy
Type:
Enchantment — Aura
Rarity:
Uncommon
Cost:
{2}{G}
Enchant landEnchanted land has "{T}: Target creature gets +1/+1 until end of turn."
Jolrael tends the land so that ...
Set:
Prophecy
Type:
Creature — Shade
Rarity:
Uncommon
Cost:
{1}{B}
{B}: Nakaya Shade gets +1/+1 until end of turn unless any player pays {2}.
Made strong by reckless magic. Made horrid...
Set:
Prophecy
Type:
Artifact Creature — Golem Warrior
Rarity:
Uncommon
Cost:
{4}
Hollow Warrior can't attack or block unless you tap an untapped creature you control not declared as an...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '