Set:
Prophecy
Type:
Enchantment — Aura
Rarity:
Uncommon
Cost:
{2}{R}{R}
Enchant landEnchanted land has "{T}: This land deals 1 damage to any target."
Wherever they went, the Keldons tr...
Set:
Prophecy
Type:
Enchantment
Rarity:
Uncommon
Cost:
{R}
Activated abilities of nontoken Rebels cost an additional "Sacrifice a land" to activate.
"They no longer care about their ow...
Set:
Prophecy
Type:
Creature — Wall
Rarity:
Uncommon
Cost:
{2}{U}
Defender (This creature can't attack.){4}: Return Quicksilver Wall to its owner's hand. Any player may activate this a...
Set:
Prophecy
Type:
Sorcery
Rarity:
Uncommon
Cost:
{2}{U}{U}
Draw three cards. Then if any player pays {2}, discard three cards.
"The trick is to ask when no one's listening." —Alexi, ...
Set:
Prophecy
Type:
Creature — Human Scout
Rarity:
Uncommon
Cost:
{3}{U}
FlyingWhen Windscouter attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it...
Set:
Prophecy
Type:
Enchantment
Rarity:
Uncommon
Cost:
{1}{G}
Mercenaries don't untap during their controllers' untap steps.
The Vintara Forest welcomes its enemies with a crushing emb...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '