Set:
Ixalan
Type:
Creature — Human Cleric
Rarity:
Common
Cost:
{W}
Dinosaur spells you cast cost {1} less to cast.
The people of the Sun Empire worship the sun in three aspects. Kinjal...
Set:
Ixalan
Type:
Land
Rarity:
Common
{T}: Add {C}.{1}, {T}: Add one mana of any color.
"Just imagine what's waiting around the bend. Adventure. Discovery. Riches for the taking. This is...
Set:
Ixalan
Type:
Artifact — Equipment
Rarity:
Common
Cost:
{3}
When Pirate's Cutlass enters the battlefield, attach it to target Pirate you control.Equipped creature gets +2/+1.Equip ...
Set:
Ixalan
Type:
Artifact
Rarity:
Common
Cost:
{3}
When Hierophant's Chalice enters the battlefield, target opponent loses 1 life and you gain 1 life.{T}: Add {C}.
In the Rite of Rede...
Set:
Ixalan
Type:
Artifact Creature — Golem
Rarity:
Common
Cost:
{4}
The River Heralds fight to keep all others from reaching the golden city. The city has its own defenses.
Set:
Ixalan
Type:
Artifact — Equipment
Rarity:
Common
Cost:
{2}
Equipped creature has flying.Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Flotsam he...
Set:
Ixalan
Type:
Creature — Dinosaur
Rarity:
Common
Cost:
{4}{G}
Spike-Tailed Ceratops can block an additional creature each combat.
The conquistadors surrounded the dinosaur only to ...
Set:
Ixalan
Type:
Instant
Rarity:
Common
Cost:
{1}{G}
Put a +1/+1 counter on target creature and a +1/+1 counter on up to one target Merfolk.
"We are kin to the trees, and their streng...
Set:
Ixalan
Type:
Creature — Dinosaur
Rarity:
Common
Cost:
{2}{G}
Enrage — Whenever Ravenous Daggertooth is dealt damage, you gain 2 life.
A daggertooth's triumphant roar makes all the...
Set:
Ixalan
Type:
Instant
Rarity:
Common
Cost:
{1}{G}
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
The dri...
Set:
Ixalan
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{2}{G}
Enchant landWhen New Horizons enters the battlefield, put a +1/+1 counter on target creature you control.Enchanted land...
Set:
Ixalan
Type:
Creature — Merfolk Warrior
Rarity:
Common
Cost:
{G}
{3}{G}: Put a +1/+1 counter on Jungle Delver.
"There is no power too great to be used in the defense of our ancest...
Set:
Ixalan
Type:
Instant
Rarity:
Common
Cost:
{2}{G}
Choose one —• Destroy target creature with flying.• Destroy target enchantment.
"Do not mistake your lofty vantage point for safet...
Set:
Ixalan
Type:
Instant
Rarity:
Common
Cost:
{2}{G}
Target creature gets +3/+3 and gains trample until end of turn.
The Legion's conquistadors could endure Ixalan's sun. Their forts ...
Set:
Ixalan
Type:
Sorcery
Rarity:
Common
Cost:
{G}
Look at the top five cards of your library. You may reveal a Dinosaur or land card from among them and put it into your hand. Put the...
Set:
Ixalan
Type:
Creature — Dinosaur
Rarity:
Common
Cost:
{4}{G}{G}
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
If you feel the...
Set:
Ixalan
Type:
Creature — Dryad
Rarity:
Common
Cost:
{2}{G}
{T}: Untap target land.
The only force on Ixalan not interested in finding the golden city is Ixalan itself.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '