Set:
Future Sight
Type:
Sorcery
Rarity:
Uncommon
Cost:
{4}{W}{W}
Until your next turn, creatures can't attack you. Exile Chronomantic Escape with three time counters on it.Suspend 3—{2...
Set:
Future Sight
Type:
Creature — Illusion
Rarity:
Uncommon
Cost:
{1}{U}
FlyingWhen Narcomoeba is put into your graveyard from your library, you may put it onto the battlefield.
It wa...
Set:
Future Sight
Type:
Creature — Horror
Rarity:
Uncommon
Cost:
{2}{B}{B}
Transfigure {1}{B}{B} ({1}{B}{B}, Sacrifice this creature: Search your library for a creature card with the s...
Set:
Future Sight
Type:
Creature — Bird Wizard
Rarity:
Uncommon
Cost:
{2}{W}
FlashFlyingIf an opponent would search a library, that player searches the top four cards of that library i...
Set:
Future Sight
Type:
Sorcery
Rarity:
Uncommon
Cost:
{4}{U}{U}
Return target permanent to its owner's hand. Exile Reality Strobe with three time counters on it.Suspend 3—{2}{U} (Rath...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '