Set:
Future Sight
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{2}{U}
Flash (You may cast this spell any time you could cast an instant.)Enchant creatureEnchanted creature gets +3/+3 ...
Set:
Future Sight
Type:
Sorcery
Rarity:
Common
Cost:
{1}{W}{W}
Creatures you control get +1/+1 and gain vigilance until end of turn.Cycling {2} ({2}, Discard this card: Draw a card.)Fl...
Set:
Future Sight
Type:
Creature — Human Rebel Cleric
Rarity:
Common
Cost:
{W}
{W}, Sacrifice Samite Censer-Bearer: Prevent the next 1 damage that would be dealt to each creature you c...
Set:
Future Sight
Type:
Enchantment
Rarity:
Common
Cost:
{1}{W}
Creatures you control get +0/+1.Morph {1}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face u...
Set:
Future Sight
Type:
Creature — Human Cleric
Rarity:
Common
Cost:
{1}{W}
Shadow (This creature can block or be blocked by only creatures with shadow.)Sacrifice Augur il-Vec: You gai...
Set:
Future Sight
Type:
Creature — Drake
Rarity:
Common
Cost:
{3}{U}{U}
FlyingMorph {2}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its...
Set:
Future Sight
Type:
Creature — Elf Archer
Rarity:
Common
Cost:
{1}{G}
Reach, deathtouch
Their arrows are tipped with basilisk eyes and fletched with cockatrice feathers.
Set:
Future Sight
Type:
Creature — Kor Rogue
Rarity:
Common
Cost:
{4}{U}
Shadow (This creature can block or be blocked by only creatures with shadow.)Suspend 2—{1}{U} (Rather than cast...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '