Set:
Classic Sixth Edition
Type:
Creature — Human Wizard
Rarity:
Rare
Cost:
{3}{R}
{1}{R}: Reckless Embermage deals 1 damage to any target and 1 damage to itself.
Many mages have been ...
Set:
Classic Sixth Edition
Type:
Creature — Thrull
Rarity:
Common
Cost:
{B}
Sacrifice Blood Pet: Add {B}.
"You are wrong," Volrath said. "I do not hate the living. They often prove qui...
Set:
Classic Sixth Edition
Type:
Sorcery
Rarity:
Common
Cost:
{1}{G}
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Rath forces pla...
Set:
Classic Sixth Edition
Type:
Creature — Elf Druid
Rarity:
Common
Cost:
{G}
{T}: Add {G}.
One bone broken for every twig snapped underfoot. —Llanowar penalty for trespassing
Set:
Classic Sixth Edition
Type:
Artifact Creature — Golem
Rarity:
Uncommon
Cost:
{6}
"The foot stone is connected to the ankle stone, the ankle stone is connected to the leg stone . ....
Set:
Classic Sixth Edition
Type:
Artifact
Rarity:
Uncommon
Cost:
{2}
{1}, {T}: Target land becomes the basic land type of your choice until end of turn.
Set:
Classic Sixth Edition
Type:
Creature — Cyclops
Rarity:
Uncommon
Cost:
{3}{R}{R}
Hulking Cyclops can't block.
Anyone can get around a cyclops, but few can stand in its way.
Set:
Classic Sixth Edition
Type:
Creature — Spirit
Rarity:
Uncommon
Cost:
{2}{B}
FlyingPay 1 life: Regenerate Mischievous Poltergeist.
"The past is a ghost that haunts you from the mom...
Set:
Classic Sixth Edition
Type:
Enchantment
Rarity:
Uncommon
Cost:
{3}{W}
Untapped creatures you control get +0/+2.
"Hang out our banners on the outward walls; / The cry is still, 'Th...
Set:
Classic Sixth Edition
Type:
Creature — Human Soldier
Rarity:
Uncommon
Cost:
{4}{W}
Vigilance
Some fight for honor and some for gold, but the militia fight for hearth and home.
Set:
Classic Sixth Edition
Type:
Instant
Rarity:
Uncommon
Cost:
{1}{W}
Destroy target creature with power 4 or greater. It can't be regenerated.
"The meek shall fight as one, and they ...
Set:
Classic Sixth Edition
Type:
Creature — Ape
Rarity:
Common
Cost:
{2}{G}{G}
{1}{G}: Regenerate Gorilla Chieftain.
"In the soil of leadership sprout the seeds of immortality." —Kaysa...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '