Set:
Classic Sixth Edition
Type:
Creature — Elephant
Rarity:
Common
Cost:
{1}{G}{G}
These are its last days. Better to grow broad and heavy. Better that the enemy is crushed beneath it...
Set:
Classic Sixth Edition
Type:
Creature — Treefolk
Rarity:
Common
Cost:
{4}{G}
The soldiers chopped and chopped, and still the great tree stood, frowning down at them.
Set:
Classic Sixth Edition
Type:
Creature — Cat
Rarity:
Common
Cost:
{2}{R}
First strike
"I fear anything with teeth measured in handspans!" —Norin the Wary
Set:
Classic Sixth Edition
Type:
Sorcery
Rarity:
Common
Cost:
{4}{R}
Pyrotechnics deals 4 damage divided as you choose among any number of targets.
"Hi!ni!ya! Behold the man of flint, ...
Set:
Classic Sixth Edition
Type:
Instant
Rarity:
Common
Cost:
{3}{R}
Lightning Blast deals 4 damage to any target.
"Those who fear the darkness have never seen what the light can do." ...
Set:
Classic Sixth Edition
Type:
Sorcery
Rarity:
Common
Cost:
{1}{R}
Target creature gets +3/+3 and gains first strike until end of turn.
"Anger is fleeting; remorse is eternal." —Karn...
Set:
Classic Sixth Edition
Type:
Sorcery
Rarity:
Common
Cost:
{1}{R}
Spitting Earth deals damage to target creature equal to the number of Mountains you control.
"There are times solid...
Set:
Classic Sixth Edition
Type:
Creature — Minotaur
Rarity:
Common
Cost:
{3}{R}
First strike (This creature deals combat damage before creatures without first strike.)
"Not all minota...
Set:
Classic Sixth Edition
Type:
Creature — Viashino Warrior
Rarity:
Common
Cost:
{3}{R}
"When traveling the Great Desert avoid wearing the scales of lizards, for the Viashino rule the...
Set:
Classic Sixth Edition
Type:
Creature — Goblin
Rarity:
Common
Cost:
{R}
{T}, Sacrifice Goblin Digging Team: Destroy target Wall.
"From down here we can make the whole wall collapse...
Set:
Classic Sixth Edition
Type:
Creature — Rat
Rarity:
Common
Cost:
{B}
Bog Rats can't be blocked by Walls.
Their stench was vile and strong enough, but not nearly as powerful as thei...
Set:
Classic Sixth Edition
Type:
Creature — Skeleton
Rarity:
Common
Cost:
{1}{B}
{B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. ...
Set:
Classic Sixth Edition
Type:
Creature — Spirit Minion
Rarity:
Common
Cost:
{1}{B}{B}
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Her ha...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '