Explore the lands of Eberron in this campaign sourcebook for the world’s greatest roleplaying game.
This book provides everything players and Dungeon Masters need to play Dungeons & Dragons in ...
Star Trek: Ascendancy – Ferengi Alliance is an expansion for Star Trek: Ascendancy.
In the second player expansion for Star Trek: Ascendancy your financial acumen guides the growth of the Ferengi A...
Join the Gatewatch or pledge your loyalty to Nicol Bolas in Ravnica: Inquisition, a social-deduction game set on the Magic: The Gathering plane of Ravnica. Each player takes on the role of a repres...
A long time ago, the gods decided to pass Earth down to Mankind and retreated to live in the Heavens. They erected the Cloud Temple, a symbolic border between the two worlds and home to the Stone o...
Happy Salmon is a simple, ultra-fast, very silly card game.
There are no turns. Players call out the action shown on their cards as fast as they can. When two players have a match, they celebrate b...
Hanabi—named for the Japanese word for "fireworks"—is a cooperative game in which players try to create the perfect fireworks show by placing the cards on the table in the right order. (In Japanese...
Deception. Deduction. Destruction.
In Hail Hydra, you and your friends team up as Marvel's S.H.I.E.L.D. heroes to save New York City! But wait — your fellow heroes may be villainous HYDRA operative...
Explorers of the North Sea is set in the latter years of the Viking Age. As ambitious sea captains, players seek out new lands to settle and control. They will need to transport their crew among th...
In Dungeon Lords, you are an evil dungeon lord who is trying to build the best dungeon out there. You hire monsters, build rooms, buy traps and defeat the do-gooders who wish to bring you down.
Fro...
The stakes are high in this high-energy, competitive, and cut-throat, set-collection card game from Grandpa Beck's Games!
In Cover Your Assets, players compete to become the first millionaire by bu...
In Counterfeiters, players take on the title role, printing fake bills and exchanging them for the real thing. The Godfather can help them avoid the police, but his protection comes at a cost. The ...
What are these strange symbols on the map? They are code for locations where spies must contact secret agents!
Two rival spymasters know the agent in each location. They deliver coded messages tell...
"A party game for horrible people."
Play begins with a judge, known as the "Card Czar", choosing a black question or fill-in-the-blank card from the top of the deck and showing it to all players. E...
Carcassonne is a tile-placement game in which the players draw and place a tile with a piece of southern French landscape on it. The tile might feature a city, a road, a cloister, grassland or some...
Azul: Crystal Mosaic contains double-sided player boards, with each board offering new challenges and exciting new strategic opportunities.
The "Crystal Mosaic" of the title is actually a plastic o...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '