Set:
Wilds of Eldraine: Enchanting Tales
Type:
Enchantment
Rarity:
Rare
Cost:
{1}{W}
Whenever you gain life, you may pay 2. If you do, draw a card.3W: Create a 1/1 white Soldier creatu...
Set:
Wilds of Eldraine: Enchanting Tales
Type:
Enchantment
Rarity:
Uncommon
Cost:
{2}{G}
When Garruk's Uprising enters the battlefield, if you control a creature with power 4 or greate...
Set:
Wilds of Eldraine: Enchanting Tales
Type:
Enchantment
Rarity:
Uncommon
Cost:
{1}{W}
Creature tokens you control get +1/+1 and have vigilance.
"Find glory not in blood, nor dragons...
Set:
Wilds of Eldraine: Enchanting Tales
Type:
Enchantment
Rarity:
Uncommon
Cost:
{1}{U}
1U, Discard a card. Draw a card. 1U, Sacrifice Compulsion: Draw a card.
"O my love, would that ...
Set:
Wilds of Eldraine: Enchanting Tales
Type:
Enchantment — Aura
Rarity:
Uncommon
Cost:
{U}
Enchant creatureWhenever enchanted creature deals damage to an opponent, you may draw a car...
Set:
Wilds of Eldraine: Enchanting Tales
Type:
Enchantment
Rarity:
Uncommon
Cost:
{1}{W}{W}
When Grasp of Fate enters the battlefield, for each opponent, exile up to one target nonland...
Set:
Wilds of Eldraine: Enchanting Tales
Type:
Enchantment
Rarity:
Uncommon
Cost:
{B}
1B, Sacrifice a creature: You gain 1 life and draw a card.
"Should prying eyes observe the ritual,...
Set:
Wilds of Eldraine: Enchanting Tales
Type:
Enchantment
Rarity:
Uncommon
Cost:
{1}{U}
When Hatching Plans is put into a graveyard from the battlefield, draw three cards.
"The thief ...
Set:
Wilds of Eldraine: Enchanting Tales
Type:
Enchantment
Rarity:
Uncommon
Cost:
{2}{R}
Whenever a creature you control with power 2 or less attacks, Raid Bombardment deals 1 damage t...
Set:
Wilds of Eldraine: Enchanting Tales
Type:
Enchantment
Rarity:
Uncommon
Cost:
{1}{W}
At the beginning of your end step, if you gained 3 or more life this turn, create a 2/2 white G...
Set:
Wilds of Eldraine: Enchanting Tales
Type:
Enchantment
Rarity:
Uncommon
Cost:
{1}{G}
Whenever a creature enters the battlefield under your control, scry 1.Whenever you cast a spell...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '