Set:
Journey into Nyx
Type:
Instant
Rarity:
Rare
Cost:
{2}{U}
Strive — This spell costs {1}{U} more to cast for each target beyond the first.Choose a creature on the battlefield. Any n...
Set:
Journey into Nyx
Type:
Creature — Giant
Rarity:
Rare
Cost:
{7}{R}
When Bearer of the Heavens dies, destroy all permanents at the beginning of the next end step.
To hold the heaven...
Set:
Journey into Nyx
Type:
Instant
Rarity:
Rare
Cost:
{2}{B}{B}
Strive — This spell costs {2}{B} more to cast for each target beyond the first.Exile any number of target creatures and...
Set:
Journey into Nyx
Type:
Sorcery
Rarity:
Rare
Cost:
{4}{B}{B}
Destroy all nonenchantment creatures.
Phenax offers the hope of life, while Pharika grants the solace of death. Between...
Set:
Journey into Nyx
Type:
Enchantment Creature — Siren
Rarity:
Rare
Cost:
{U}
Bestow {5}{U}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. I...
Set:
Journey into Nyx
Type:
Creature — Human Rogue
Rarity:
Rare
Cost:
{2}{U}
Inspired — Whenever Daring Thief becomes untapped, you may exchange control of target nonland permanent you...
Set:
Journey into Nyx
Type:
Creature — Human Wizard
Rarity:
Rare
Cost:
{1}{U}
Each instant and sorcery spell you cast costs {1} less to cast for each creature it targets.Heroic — Whene...
Set:
Journey into Nyx
Type:
Instant
Rarity:
Rare
Cost:
{1}{W}
Exile target enchantment. If the exiled card is a God card, search its controller's graveyard, hand, and library for any n...
Set:
Journey into Nyx
Type:
Enchantment Creature — Spirit
Rarity:
Uncommon
Cost:
{2}{W}
Each player can't cast more than one spell each turn.
It is the soul of a philosopher who died o...
Set:
Journey into Nyx
Type:
Enchantment Creature — Zombie
Rarity:
Uncommon
Cost:
{3}{B}
Constellation — Whenever Agent of Erebos or another enchantment enters the battlefield under you...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '