Set:
Innistrad: Midnight Hunt
Type:
Instant
Rarity:
Common
Cost:
{1}{G}
Destroy target creature with flying.
"A creature of stone was never meant to fly. And I see the Ulvenwald agrees...
Set:
Innistrad: Midnight Hunt
Type:
Artifact Creature — Scarecrow
Rarity:
Common
Cost:
{4}
When Crossroads Candleguide enters the battlefield, exile up to one target card from a gravey...
Set:
Innistrad: Midnight Hunt
Type:
Creature — Human Wizard
Rarity:
Common
Cost:
{B}
{2}{B}, Sacrifice another creature. Draw a card, then transform Ecstatic Awakener. Activate only on...
Set:
Innistrad: Midnight Hunt
Type:
Artifact — Equipment
Rarity:
Common
Cost:
{W}
Equipped creature gets +1/+1.Equipped creature can't be blocked by creatures with power 4 or greater.E...
Set:
Innistrad: Midnight Hunt
Type:
Creature — Human Warlock
Rarity:
Common
Cost:
{3}{G}
When Dawnhart Rejuvenator enters the battlefield, you gain 3 life.{T}: Add one mana of any colo...
Set:
Innistrad: Midnight Hunt
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{W}
Enchant creatureEnchanted creature has defender.Prevent all combat damage that would be dealt by enchant...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '