Set:
Innistrad: Midnight Hunt Commander
Type:
Creature — Wall
Rarity:
Rare
Cost:
{1}{W}
DefenderWhen Wall of Mourning enters the battlefield, exile a card from the top of your library ...
Set:
Innistrad: Midnight Hunt Commander
Type:
Creature — Human Soldier
Rarity:
Rare
Cost:
{2}{W}
VigilanceCoven — At the beginning of combat on your turn, if you control three or more ...
Set:
Innistrad: Midnight Hunt Commander
Type:
Sorcery
Rarity:
Rare
Cost:
{4}{W}{W}
For each different power among creatures on the battlefield, choose a creature with that power. Destr...
Set:
Innistrad: Midnight Hunt Commander
Type:
Sorcery
Rarity:
Rare
Cost:
{3}{G}{G}
Draw a card for each creature you control.Ferocious — You gain 4 life for each creature you control w...
Set:
Innistrad: Midnight Hunt Commander
Type:
Creature — Human Warrior
Rarity:
Rare
Cost:
{1}{G}{G}
Creatures with power less than Champion of Lambholt's power can't block creatures yo...
Set:
Innistrad: Midnight Hunt Commander
Type:
Instant
Rarity:
Rare
Cost:
{2}{W}
Creatures you control gain indestructible until end of turn.Addendum — If you cast this spell during you...
Set:
Innistrad: Midnight Hunt Commander
Type:
Land
Rarity:
Rare
As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estu...
Set:
Innistrad: Midnight Hunt Commander
Type:
Enchantment
Rarity:
Rare
Cost:
{5}{G}
Whenever a creature you control dies, put X +1/+1 counters on target creature you control, where X i...
Set:
Innistrad: Midnight Hunt Commander
Type:
Creature — Human Knight
Rarity:
Rare
Cost:
{5}{W}
When Moorland Rescuer dies, return any number of other creature cards with total power X...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '