Set:
Innistrad: Midnight Hunt Commander
Type:
Creature — Human Rogue
Rarity:
Rare
Cost:
{3}{B}
Whenever you sacrifice another creature, exile it. If that creature was a token, put a +1...
Set:
Innistrad: Midnight Hunt Commander
Type:
Sorcery
Rarity:
Rare
Cost:
{3}{B}{B}
For each player, choose a creature card in that player's graveyard. Put those cards onto the battlefi...
Set:
Innistrad: Midnight Hunt Commander
Type:
Enchantment
Rarity:
Rare
Cost:
{3}{B}{B}
Zombies you control get +1/+1.When Liliana's Mastery enters the battlefield, create two 2/2 black...
Set:
Innistrad: Midnight Hunt Commander
Type:
Enchantment
Rarity:
Rare
Cost:
{1}{B}
At the beginning of your upkeep, you lose 1 life and amass 1. (Put a +1/+1 counter on an Army you co...
Set:
Innistrad: Midnight Hunt Commander
Type:
Creature — Wall
Rarity:
Rare
Cost:
{1}{W}
DefenderWhen Wall of Mourning enters the battlefield, exile a card from the top of your library ...
Set:
Innistrad: Midnight Hunt Commander
Type:
Creature — Human Soldier
Rarity:
Rare
Cost:
{2}{W}
VigilanceCoven — At the beginning of combat on your turn, if you control three or more ...
Set:
Innistrad: Midnight Hunt Commander
Type:
Sorcery
Rarity:
Rare
Cost:
{4}{W}{W}
For each different power among creatures on the battlefield, choose a creature with that power. Destr...
Set:
Innistrad: Midnight Hunt Commander
Type:
Enchantment
Rarity:
Rare
Cost:
{5}{G}
Whenever a creature you control dies, put X +1/+1 counters on target creature you control, where X i...
Set:
Innistrad: Midnight Hunt Commander
Type:
Creature — Human Knight
Rarity:
Rare
Cost:
{5}{W}
When Moorland Rescuer dies, return any number of other creature cards with total power X...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '