Set:
Innistrad: Crimson Vow Commander
Type:
Sorcery
Rarity:
Rare
Cost:
{4}{W}{W}
Destroy all creatures. They can't be regenerated.Threshold — If seven or more cards are in your graveya...
Set:
Innistrad: Crimson Vow Commander
Type:
Enchantment
Rarity:
Rare
Cost:
{3}{U}
You may cast Spirit spells as though they had flash.Whenever you cast a creature spell during an oppon...
Set:
Innistrad: Crimson Vow Commander
Type:
Sorcery
Rarity:
Rare
Cost:
{4}{W}{W}
Return all creature cards from your graveyard to the battlefield. Each of them is a 1/1 Spirit with fly...
Set:
Innistrad: Crimson Vow Commander
Type:
Creature — Vampire
Rarity:
Rare
Cost:
{3}{R}
When Midnight Arsonist enters the battlefield, destroy up to X target artifacts without mana ab...
Set:
Innistrad: Crimson Vow Commander
Type:
Creature — Vampire Noble
Rarity:
Rare
Cost:
{2}{R}
Whenever Scion of Opulence or another nontoken Vampire you control dies, create a Treasur...
Set:
Innistrad: Crimson Vow Commander
Type:
Creature — Human Cleric
Rarity:
Rare
Cost:
{3}{W}
Custodi Soulbinders enters the battlefield with X +1/+1 counters on it, where X is the num...
Set:
Innistrad: Crimson Vow Commander
Type:
Creature — Angel
Rarity:
Rare
Cost:
{4}{W}
FlyingAt the beginning of your upkeep, return target Spirit card from your graveyard to your hand...
Set:
Innistrad: Crimson Vow Commander
Type:
Creature — Human Cleric
Rarity:
Rare
Cost:
{2}{W}
At the beginning of your end step, create X 1/1 white Spirit creature tokens with flying, ...
Set:
Innistrad: Crimson Vow Commander
Type:
Creature — Human Soldier
Rarity:
Rare
Cost:
{2}{W}
Whenever another creature with power 2 or less enters the battlefield under your control,...
Set:
Innistrad: Crimson Vow Commander
Type:
Creature — Vampire Knight
Rarity:
Rare
Cost:
{3}{B}{B}
When Champion of Dusk enters the battlefield, you draw X cards and you lose X life, w...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '