Rise of the Eldraziis set like its predecessorsZendikarandWorldwakeon the plane ofZendikarand continues the story line from those sets. However, unlike other third sets in ablock,Rise of the Eldraziis alarge expansion.The set contains 248 cards (100 Common, 60 Uncommon, 53 Rare, 15 Mythic, 20BasicLands). That's one common less thanZendikarand including basic lands which usually are not reprinted in the third expansion of a block. The free space on theprint sheetswas used forHand of EmrakulandUlamog's Crusher, which are more common than the other commons. Each set of basic lands (i.e. all Plains, all Islands ...) forms a collage when put together.Theexpansion symbolof the set is an openedhedron. The set is a complete "mechanical reboot" of the block; unlike the two preceding sets it is notLand-themed and mechanics from the preceding sets did not return but focuses on a race ofcolorlesscreaturescalled theEldrazi.For this, thelimitedenvironment was slowed down, players were helped to speed up their ability to cast larger spellsandR&Dfound a way to make instants and sorceries matter.
The colorless spells featured in the set have translucent boxes through which larger artwork can be seen. These colorless cards are put in front of colored cards in thenumbering, despite Colorless artifacts being placed behind colored cards in normal sets.
Rise of the Eldraziis the first non-first set in a block to havebasic landcards. It is also a set which has an uncommonly low count ofcycles. While regularMagicsets often have 10 or more cycles, particularly large sets,Rise of the Eldrazionly has two cycles that are not basic lands.